Friday, September 24, 2010

Us vs. It iterative tuning

Robot info:
10 HP
7 action points, (6 under 7 HP, 5 under 4 HP)

Robot Action List:

Laser
Rotate
Rotate
Mine
Move
Move
Fist

Laser
Trigger: every turn
Damage: 0, 0, 0, 2, 1, 1, 1.

Rotate
Trigger: If attacked, turn towards attacker, if not attacked or under 4 hit points, turn towards goal.

Mine
Trigger: If under 7 HP, and there are no other mines on the board, drop a mine.
Damage: 1 on all squares, 3 on epicenter.

Move
Trigger: Every turn.

Fist
Trigger: Every turn.
Damage: 2 in front or diagonally in front, 0 if directly behind, 1 everywhere else.

Tank info:
4 HP
2 action points
Max speed 2 (1 under 3 HP)

Friday, September 10, 2010

Saturday, September 4, 2010

This isn't finished - I have yet to really justify labeling it as belonging to the claimed sub-sub-genre, for example, or designate an ideal soundtrack/songsmith - but I'll post what I have and update changes as I'm able:

Friday, September 3, 2010

1) Write a high concept statement: a few sentences that give a general flavor of the game. You can make references to other games, movies, book, or any other media if your game contains simlar characters actions or ideas

An epidemic spreads exponentially through a quarantined office building. The player must, at the very least, not succumb to the disease and escape the building alive. At best, he is trying to destroy the disease and save the lives of as many of the building's population as possible, as well as resolve whichever of the dramatic scenarios he's undertaken at the game's outset, i.e., retrieve her son from the building's childcare facility, his pregnant wife, stuck in one of the building's disabled elevators, etc.

2) What is the player’s role? Is the player pretending to be someone or something, and if so what? Is there more than one? How does the player’s role help to define the gameplay?

The setting is very "real-world", as are the character options. The player chooses their role at the game's outset. The player's choice of character determines what dramatic elements the game will entail, such as story goals and relationships, as well as what the player will be physically and socially capable of within the game. For example, if the player chooses to play the role of a child character, their strength, height, appearance and immune system will determine gameplay options when faced with certain challenges: they won't be able to force open doors but will be able to crawl through air ducts, provided they devise a way to reach them if they're near the ceiling; they will be treated protectively - or be taken advantage of - by non-player characters with those respective attitudes towards children; and they will have more - or less - resistance to the illness depending on it's nature, which will vary from game to game.










3) Does the game have an avatar or other key character? Describe him/her/it.

The game is first person. The character's appearance depends upon their choice of roles and will be apparent in the game's reflective surfaces.

Answers pending:





4) What is the nature of the gameplay, in general terms? What kinds of challenges will the player face? What kinds of actions will the player take to oercome them?
5) What is the player’s interaction model? Omnipresent? Through an avatar? Something else? Some combination?
6) What is the game’s primary camera model? How will the player view the game’s world on the screen? Will there be more than one perspective?
7) Does the game fall into an existing genre? If so, which one?
8) Is the game competitive, cooperative, team-based or single player? If multiple players are allowed are they using the same machine with separate controls or different machines over a network?
9) Why would anyone want to play this game? Who is the game’s target audiencde? What characteristics distinguise them from the mass of players in general?
10) What machine or machines is the game intended to run on? Can it make use of or will it require any particular hardware such as dance mats or a camera?
11) What is the game’s setting? Where does it take place?
12) Will the game be broken into levels? What might be the victory condition for a typical level?13) Does the game have a narrative or story as it goes along? Summarize the plot in a sentence or two.